![]() Santos says these games are all made by teams that are small, and ambitious. Food Boy from Dopamin Game Studio is described as “Paperboy meets food delivery service”. UDO from Blue Firefly is an arcade down-scroller roguelike in which the player uses a massive drill to discover mysteries, while fighting baddies. ![]() Holy Hunt from Artificial is an 8-bit retro top-down shooter. Mirrored Souls (pictured above) from The Bricks Studio is described as a “single-player-co-op puzzle-platformer” in which players control two characters at the same time on a mirrored screen in an attempt to reunite them. Short N Sweet is talking to the big console companies about four games, all of which are rooted in long-standing and popular genres. We believe that bringing these shorter games to consoles is a key part of our strategy to progress Brazilian game development.” ![]() “We’ve had to go and fetch them and bring them back. He cites the difficulty of obtaining console dev kits. Santos says that development hubs like Brazil are only now appearing on the radar of companies like Nintendo, Microsoft, and Sony. The way we see it, console players are still getting to learn about that option but it’s been a slower process.” “PC gamers are more accustomed to this kind of game. But I want console players to be able to satisfy a desire to play something nice, high quality, that fills an afternoon, or can be completed over a weekend,” he says. Santos says shorter and cheaper games will satisfy consumer demand for games that can be completed in a few hours, and will create opportunities for small developers to get onto the console ladder. The console model is less price-flexible than the PC market – as demonstrated by the comparable depth and frequency of cut-price sales offers.īut it doesn’t have to be so, at least according to Paulo Luis Santos, founder and head of Brazil-based Flux Games, which is touting a new label called Short N Sweet. Mostly, this is to do with the console business model, which favors big productions that offer consumers multiple hours of gameplay. On consoles, where access to publishing is tougher, they are far less common. Short games are ubiquitous in the realms of PC and browser gaming, often getting lost in the blizzard of products available.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |